The Super Nintendo Entertainment System is one of the most powerful 16-bit consoles. The SNES used an extremely powerful graphics coprocessor able of generating real-time effects like scaling and transparency. This release of SNES9X offers amazing emulation quality and performance, when compared to any other SNES emulator available today. This version supports TV Mode, mouse input, and GZ-compressed ROMs. The source code is available. What's New: Version 1.3.9b adds the followiing: Fixed a bug which caused SNES9X to fail to load ROMs correctly if you changed the Interleave or Type fields in the "Open" or "Preferences" dialogs. (Only "Let SNES9X decide" was working properly.) Fixed the "Game Genie" dialog. I have not merged in changes from the PC 1.39a update yet, but this does not actually affect any well-known ROMs as far as I can see. These changes will be merged into the next update. Some OS X users have reported difficulties using the controller configuration dialog after updating to 10.2. I did not write the HID Manager support code myself and have not had a chance to investigate the problem quite yet (no gamepad). Important note: Megaman X2 and X3 support (in other words, emulation of the C4 chip) is not Mac compatible. All the SNES9X C4 emulation code is written in raw Intel assembly and does not port over to the Mac at all. Unfortunately, I do not expect this situation to change any time in the near future. |  |
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