FutureBASIC, a healthy suite of programs for developing Macintosh applications, combines the power and versatility of modern programming languages with the simplicity of the time-honored BASIC language. Beginners can use a simplified run-time, Console, to write programs while not having to worry about things such as a graphical user interface (GUI) or printing. Experts can choose the Standard, Mac Toolbox, or Object run-time, and the latest release has two new run-times: Appearance implements all the new GUI features, and Game Engine is a powerful OpenGL framework for developing 3-D applications. What's New: Version 7.0 adds the following: ships with a new printed book called "Switching to FutureBASIC." It targets folks who already know how to program, but need to be brought up to speed on FutureBASIC's specific syntax, Appearance Manager compliance, Carbon programming, or Mac OS X coding. Taps into huge libraries of code by allowing access to UNIX and to AppleScript routines. Up to 256 UNIX channels may be opened at once. AppleScripts can be created on the fly, saved for later use, or run from pre-compiled collections. IDE has been fine-tuned to maintain the compatibility with Jaguar, the latest, and strangely furry system from Apple and the increase in speed for all string operations. Easy threading Serial communications were annihilated by Apple with Mac OS X. But STAZ Software has been able to revive its serial routines so that serial devices can now be accessed through FutureBASIC code for any version of the System software from 7.6 to 10.2. |  |
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